Hey ! Just want to say how great this toolkit is! I so appreciate the work you’ve put into both making this kit and making the time to support it with videos and this forum. Makes it easier for me to pick through the blueprints for what I want, though I’ll admit that I am dumb environment artist and not a programmer.
With that in mind, I hope you don’t mind me asking a few questions:
Firstly, in one of your older tutorials, you quickly altered the square grid to a hex grid by switching out meshes and altering a few settings. However, now I am looking to switch the advanced square grid to a hex one and I am unable to locate anything obvious in scripting or otherwise. Does a simple option still exist? Would it merely be easier to add the advanced components to the hex grid instead, rather than converting the current advanced square grid to a hex?
If I wanted to spawn in enemy units in varying amounts at varying times during the game (Turn 10 would see three groups spawn, for example), how would I go about this? I followed some other post you made about this, but it seems out of date.
If I wanted to group enemy’s turns based on their initiative, would this be possible? I want to spawn quite a few enemies, and I would like all enemies with the same initiative to act at the same time to save player’s time.
Thank you in advance!