[SUPPORT] Advanced Turn Based Tile Toolkit

Each tile has its own widget such as forest tile would have its own widget for construction or cutting down tree’s ect, flat flat would have its own widget for its tile type. but widget should only be visible when current tile selected.

Basically in the Parent class of the Terrain tile I added a widget class created event interact set visibility of widget.

now what would be the best way to activate that event from the abilites blueprint?