Quick question. How come health, current health, AP etc are not networked? I was trying to create a HUD for these for multiplayer, and noticed none of these values are networked and thus client can never see them up to date. Is there a reason this is the case?
[HR][/HR]
Alright I figured it out. It looks like you didn’t want to network any unit information at all (for security reasons?) and must run the QueueAction with a custom action that updates the HUD, or something similar with a replicated call.