[SUPPORT] Advanced Turn Based Tile Toolkit

I found a bug. The tile edges near Wall_E is incorrect. It’s easy to reproduce. Just drag a grid manager into an empty level. Increase the grid size. Place 2 Wall_E like the picture above. Click Pregenerate Gameplay Grids and Display Tile Edges. You should be able to see the incorrect tile edges. It’s not a display problem. Units can wall through this wall.