[SUPPORT] Advanced Turn Based Tile Toolkit

Hey Calvin, it is the second one of you guesses. At one point I realized that organizing into folders for blueprints, meshes etc. was redundant, because you can do the same thing with filters. I therefore reorganized it in a more project specific manner. The later tutorial videos will use the new structure, but the early ones still use the old one. Let me know if you struggle with finding something. Creating a project directly is the recommended way of starting a fresh ATBTT project, so you did it correctly there.

So this is quite strange. In the project you sent me I am able to replicate the issues you are having, but not when I create a fresh project, where things seem to be working correctly. There must be one step where we differ in our setup, but I don’t know what it is. So to list my precise steps:

  1. In Launcher -> Create Project -> 4.24
  2. In Example Map -> Set DefaultOwningPlayer of one of the player units to 1.
  3. In Play Mode and Play Settings -> Set NumberOfPlayers to 2 and RunDedicatedServer to true
  4. Open the MainMenu map and play in New Editor Window
  5. In Client 1, Host a Game using Connection “LAN”, level “Example” and Max Players “2”. Press Done.
  6. In Client 2, select Connection “LAN” in the Server Browser and Refresh. Select the session that shows up.

This is what I do on my end, and replication works fine. There is one error message tied to the MainMenu map and there seem to be some slight shifts on the units’ starting positions (nothing like what you are seeing), that I need to investigate. But for the most part everything seems fine.