[SUPPORT] Advanced Turn Based Tile Toolkit

Hi I’m having trouble spawning units at runtime.
I’ve searched through the support thread and tried implementing the different fixes but I’ve had no luck so far.

I have an ability that uses Spawn Actor to create a Adv_Heavy unit at the correct grid tile, the constructor seems to work and it gets placed in the turn order / initiative. When it comes around to their turn the Unit doesn’t have any abilities and cannot move or act. I’ve checked the starting abilities and it has Sprint, Laser, Grenade etc in the array. I am also unable to end the turn once it becomes their turn.

Also I noticed that Status Effects can have run at turn end / start, is there anyway of having them activate on the start / end of a units turn, not at faction turn?

Thanks in advance.