[SUPPORT] Advanced Turn Based Tile Toolkit

Hiya ! Found another weird lil bug for ya. If I have a scenario where a melee unit has a target that is right at the edge of his movement range, like this:

Screen Shot 2015-03-01 at 6.32.38 PM.png

If I click the enemy unit with the intent of move then attack, instead of clicking to move first then attacking, not only does nothing happen, but I am no longer able to do anything. He can’t move anywhere else, gameplay just gets stuck. Looks like it might be another “edge clipping” example. If you get a chance, could you test this scenario with your updated code? I’m curious to see if it is related. Also, right now if I do the same thing with a ranged character, click an enemy to move into range then attack, it moves in to point blank range then attacks, rather then just moving in to attacking range before attacking. In fact, even if the unit was already in range before moving, he will move into point blank range before attacking. Weird no?

Cheers,

J^2