Hello Taken, glad you like the toolkit! In the Real Time Strategy mode you will obviously not have that much use for much of the toolkit and you should set this up in whatever way you see best. The one thing you’ll probably want to use is the GridLocations in the grid manager, to keep the end points of movement and placement of buildings on the grid.
For transitioning from real time to turn based I recommend taking a look at my hybrid third person/TBS map in Maps/Experimental/Hybrid. You could do something similar to what I’m doing for the player unit, only for all units.
Best of luck!
Hmm, hard to know what is going on here. As long as your grid manager is at 0,0,0 and you generate your map based on a grid the size of the tiles it should work. Can you post a screenshot?