Hello ,
Through some recent testing since last time, this line of code for some reason (First picture) doesn’t make sure that it makes the unit stop after attacking the same target twice if the hit was super effective. I was thinking of putting a bool into this section of the blueprint (Second picture) to make it so that if it gained a set number of AP to much it could stop the unit. Would that be possible, asking for a second opinion here and maybe another mind to figure this out.
Thank you so much, EagleEyeGamma.