Hey ,
I am making progress but I have run into a bit of a snag. Under BP_ThirdPersonCharacter I created a skeletal mesh and animation swap. I am able to get the swap to occur post combat in the BP_TurnManager_Hybrid by inserting LocoMesh before the LerptoThirdPersonandPossess node in EndTurnBasedMode. The problem I am having is finding the right spot to insert the switch back to TurnMesh(the original ATBTT mesh and anim) so the turn based system operates normally. I appreciate your time and consideration.
Thanks,