[SUPPORT] Advanced Turn Based Tile Toolkit

Thanks! Appreciate the advice as always. Will definitely work with those the best I can.

The more important issue for now is just simply figuring out how corner objects like this can block range trace and therefore the find tiles in range function.

in the example above, the grenade ability is finding an enemy target through the corner object even though it’s blocking range trace, so I was hoping you could guide me through the process of having a corner object block Find Tiles in Range in this very simple 2 player grenade only tile setup so that I could work on it in my game.

After getting that working ill be I’ll be able to move on to the more complex functionality you addressed above. Looking forward to getting your thoughts, thanks.