Version of ATBTT is 1.7, maybe. Version that I used, is not with multiplayer, certainly. For this, I created the project with Unreal Engine 4.17, and I switched version of Unreal Engine to 4.23. About why I did like that, I’will tell you later. anyway,
With ATBTT ver 1.7, If I set like below, grid manager seems could not make data of edges. And character can not move.
- Hex grid: ON.
- Pregenerate: ON.
- Heightmap: One Level or MultiLevel.
- Default mash is SM_Tile_Hex.
I recorded steps to reproduce, and uploaded to youtube.
When I do those in latest version of ATBTT, There is no problem. But I want to keep working with 1.7.
I started debugging harder about this, but there is no clue yet. Do you have any good idea about this?
It was short asking, Here goes a little longer story.
Three weeks ago, I got a very good chance to suggest to my boss, in my work, about game I want to make. But I didn’t have a time. Time I got was about 2 month. Yes. Untill this year. And I need a playable prototype to suggest.
I want to make a turn based strategy game. And fortunately, I saw ATBTT!
I’m game designer. I have little experience for unreal engine 4. But about programming, I’m not good. I’m just newbie. But I know how easy to learn blueprint, and potential of unreal engine. Further more, when I see the reviews of ATBTT, I got confidence. I can feel the solidirty. And many people said about good tutorial videos.
People nearby me told me about unity engine. But 2~3 days later, I choose and purchased this.
I saw the tutorial video first. I can feel - something is different. The structure of folder in tutorial video, was not same as what I downloaded. But, I tried to track the difference between tutorial video and what I downloaded. There was not big problem, at least, untill second video, as my thought.
I found that difference was not small, from third video. At that time, I could see the exist of old version of ATBTT, difference between old version and latest version. I got confusing for getting the concept of action system, ability system, and turn manager. But more confused thing was this: In playlist of tutorial video of ATBTT, there are both video about very long video about old version (about three hour XD), and many videos about latest version. (not short and not small.)
So I decided to try old version of ATBTT. And… What the! The old version of ATBTT was much more easy to understand! That was more clear and linear. There is no jumps between modules which looks abstract and confusing! It was a heaven to me. And, working with old version was fun and exciting for me at that time. How sweet it was! Thanks to you, Monokkel!!!
In my plan, multiplayer is not needed. I want to make like this - whole unit is overwatching at enemy’s turn, and they can attack when enemy unit enters their sight. Player has to choose to fire, or don’t do that (and wait until enemy comes closer), at all of each found. In this situation, for multiplayer, all of players must wait for other players too much long. So I choose to abandon about multiplayer, at early time.
Because of this, if I use the latest version of ATBTT, There will be unnecessary cost for making the game what I want, as my thought. For making the prototype for suggestion to my boss, it was more like that.
In this reason, I tried to find which version of ATBTT is more later, but does not have multiplay functionality. over many versions of unreal engine.
It was hard time for me.
It takes long time, but I think that was needed, at least at that time for me. And I found - If I create a project with unreal engine version 4.17, I can get the latest version “without” multiplayer. After that, I switched that project to unreal enigne 4.23.
At now, through many debugging, working, and compareing old version and latest version of ATBTT, latest version of ATBTT looks better for me. On performance, and its design of code. But still, If I switch to version with multiplayer functionality, I have to pay much time to learning and understanding, even re-work for all I did until last three weeks. I don’t have much time. This makes me hurt now. If I have just few weeks more, I want to use ATBTT with multiplayer, but I don’t.
And that problem. I need heightmap. The height is important for game that I want to make. I will use 1~2 days to debugging for that. But if there is not some result, I have to give up something, but I don’t want that.
I hope to get good news from you soon. Really.
And,Thank you. Those time was very happy for me. Maybe In whole my life time, it will be hard to find more better time.
In my thought, It would be better - If there was two different version of toolkit. One is with multiplayer functionality, and the other one is without multiplayer functionality. I feel that those are very different things. Specially, if beginners for unreal engine 4 like me.
Here are some stuff I worked in last three weeks. At beginning this, I was newbie for unreal engine. (still now.)