One thing I’m still struggling with is the RangeTrace and Pathfinding around the corner objects.
I tried to get it working in the most basic example I could think of, here’s two units using the Grenade function which uses the Find Tiles in Range and has Check Visibility set to true. Here are also the collision settings for this simple box which is offset X = 100 Y = 100 to be on the corner. Should it be blocking the Range Trace for this ability?
Basically what I’m trying to do in my game is very similar to this toy example, however I will also want to have some objects which block both Range Trace and Pathfinding for one faction but don’t block these for the other faction, which I anticipate could get complicated. But if I just get this toy example working with the Grenade and the two units it should take me pretty far. Thanks!