Hello, I’ve spent quite a bit of time troubleshooting this issue, I will try to describe what is going on. After I implemented the code you supplied this is what happens:
I have a simple node setup in the level BP to “on event play” spawn a custom unit on “playerstart”. the unit is fully animated and functional. the issue is that the “Host” player works as normal, while the client (remote) spawns on 0-0-0 transform. The remote has no control of the pawns to move or use abilities and I get an error when trying to move.
the intention was to make it so the host could control all the “NPC” units and the player would be able to control only their unit, as the remote in the multiplayer game. the screenshot is of the gameplay on “begin play” i will take additional screenshots of modified blueprints.
