I bought this last week (coincidentally the day right before it went on sale, but not too big a deal since I used the $30 credit from Epic that I had been sitting on for ages to cover the bulk of it…), and have been tinkering with it quite a bit, and so far it works pretty well, but I am noticing a rather odd bug that crops up when setting tile costs to higher than 1 for certain circumstances.
Basically, an AI will move to a location and just stop right next to a space that costs more than 1 to enter, and just stop there and never end its turn.
After some tinkering, I’ve figured out an easy way to reproduce this bug is to setup a straight line of 7 tiles(like pictured below), with the cost for all but the center tile set to 1 like normal(Grass), but setting the center tile to a cost of 2(Water Hazard). Next, place a Player Pawn at one end, and the Enemy Pawn at the other, and reduce their movement to 3. This puts them within 3 movement spaces of the Water Hazard tile, but costs 4 to actually move into it, and results in the AI moving as close as the Cost will allow, but he never gives up his turn. If however you change the Water tile back to a default cost of 1, the AI will move into it and end its turn without a problem.
&stc=1&d=1433823231 &stc=1&d=1433823254I tried digging through the Blueprints to figure out how to possibly fix it(and skimmed the thread real fast to see if anyone else had experienced this problem), but so far I can’t make heads or tails of it…