Hello.
I have multiple questions.First, I’m not sure how this occurred in my project but if the AI doesn’t reach its intended target to attack for some reason it won’t end its turn when it should.
Second, how do you make it so that you can make certain animation that aren’t part of the toolkit trigger the same mechanics such as damaging other units, death and movement. Lastly, from those last two examples Ability Elemental Attack and the Ability Attack Repeat I combined them together and now I was wonder where can change it so you can move again after you attack.
Many thanks, EagleEyeGamma.