Thanks for your reply. I’m still having trouble getting it to stop finding tiles in range past this corner object. My Find Tiles in Range function works in straight lines (including diagonals) similar to the example you used in the Finding Tiles video. Could this be because my corner objects are not being stored in the Grid Index? Here are my collision settings and a screenshot of it successfully finding a tile through the corner object.
Additionally, do you think it’s easy to add in functionality so that one faction can pathfind/find tiles through certain objects and one faction can’t. Appreciate it!