[SUPPORT] Advanced Turn Based Tile Toolkit

Hello, I’m currently attempting to make a D&D like game, I’ve watched your tutorial series and am having issues assigning a single “pawn” to a grid camera per player. when I go into multiplayer the camera changes with the initiative. So far I have created an authority branch for the grid camera allowing the grid camera to function normally for the Host, and removed the set target location for the remote clients. The issue is when you are a client the camera still moves away from the pawn placed in the player start. how would you go about making it so the client camera will stay locked on that pawn?