[SUPPORT] Advanced Turn Based Tile Toolkit

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Hey EagleEye, I understand why this might be a bit confusing. Nested arrays and maps are not directly enabled in blueprints. To circumvent this it is possible to create a struct that holds and array or map and then make an array or map of that struct, effectively creating nested arrays. In the example from my code I’m using a map of structs containing maps of structs. In your example I’m guessing you’re just using the struct itself.