Hi Telapicus, it is a bit difficult for me to know precisely what is happening here. Here are the steps I recommend for figuring out the issue: In the hybrid example map, turn based combat is initiated when the third person character enters a trigger volume which is roughly where your white cylinder is in the image above. To get an understanding of what this does you can add a blueprint breakpoint to the overlap event in the trigger box actor. Then play the unmodified hybrid map and trigger the box. The game will pause and you can step through the blueprint nodes being activated one by one. Now do the same with your modified map and you should be able to see at which point it breaks down. Knowing this will help you (and me) figure out what is happening here.