[SUPPORT] Advanced Turn Based Tile Toolkit

Probably my bad. Mobile controls is not something I test every update, so I might have made some change that has disrupted touch input as a side effect. In that case thanks for making me aware of it. I will try to look into it soon.

Here is a guide on how to remove the touch joysticks. This should be how the toolkit is by default, but I guess it must have been reset somehow.

Hmm, odd. Not able to replicate this. What game mode are you using? How have you set up the level more generally?

Hmm, odd. I’m not seeing any stalling on much higher move ranges, even for regular PIE. I have a pretty powerful rig, but even with much weaker hardware I would not expect any visible frame drops for 18 tile movement. Not to worry, though. For anyone experiencing such issues I intend to share the C++ converted functions fairly soon. But if you’re not planning to release your game within the next few weeks I hope you can have a bit of patience so I can do more testing, optimizing and commenting.