[SUPPORT] Advanced Turn Based Tile Toolkit

Hi ,

I just started with ue4 and im still going through your tutorials. A lot of questions came to my mind but right now I´d like to ask something general.

In general I´m wondering if it would be possible to trigger the turn based aspect only when we have spotted an enemy or if an enemy has spotted us - would that be complicated?

On the other hand I thought about MouseOverEvents - how can I tell the engine that something should happen when I hover my mouse over a hostile pawn? (I currently have no idea how to match the mouse location with the pawn I am for example aiming at)

Another idea was an inventory for the pawns and one inventory for the map. For the pawn inventory I´d have to store which pawn holds which items, right? And for the map inventory I´d have to store which items are dropped by slain pawn on the specific grid location, right? Futhermore I would use functions like Add Object and Remove Object from the Grid Manager to get it working, wouldn´t I?

Looking forwad to your reply.