Hey ,
First off, fantastic package you have here. Really appreciate how much work you put into support for it too.
Now I’m pretty new to UE4 blueprints as are a few other people I’ve seen here. I have had a number of searches but not found exactly what I was after so I thought I’d ask, sorry if it has already been covered.
If I was trying to create a free roam game that changed over to turn based for combat but was not using the grid (think Divinity with AP used for movement based on distance as well as abilites) would you suggest just starting from scratch using your turn based stuff as examples, or is there a simpler way to remove the grid? I’m guessing not since most things are tied into it in one way or another but just wanted to check before I spend time reverse engineering things.
Thanks!