Specifically the ladder climbing animation is the least elegant part of the toolkit at the moment. The animation I’m using is unfortunately not a perfect loop, which causes the small jump. I’m sure it is possible to work around it through animation transition lerping etc., but animation is admittedly not my strong suit. I will try to revisit the climb animation at some point, but I’m open to input from users more used to UE4 animation in the meantime.
Hmm, I probably wouldn’t be using the function for adding edges for this, if I understand you correctly in that the fences are purely aesthetic and don’t affect pathfinding. Using actors is the simplest way, but I can understand that you’d want to steer away from that if you have a lot of fences. If performance is the reason you don’t want to use actors you could use fence actors in editor, where the fence meshes are editor only and have a function at startup loop through all the fence actors and place ISMs on each of them instead of fence meshes. Using collision and traces is another way, of course. I’d probably make a new channel and set it up similarly to how I do things in the cover system component.