[SUPPORT] Advanced Turn Based Tile Toolkit

hi

i am working on the movement part, and I am using the experimental part of the toolkit. I have some problem I hope you can help me with.

so at first i used the code as it is (in my project) and didn’t change it, but I get strange behavior as so:

  1. when I move my character to a ladder to climb he is doing everything as needed but when he gets to his final tile on top and stop, then he Disappear for a moment and then pop back into the grid (to the last tile) from above like he spawned there. any idea what could be the problem?

  2. in the animation of climbing the ladder there is a unclean transition (a liitle jump) from the climb loop to the climb end?

  3. I want to add special edges to all my fence so the character know he can jump over it. I do not want to place them as an actor( I have a lot of them) so I thought to make another trace for that but I don’t know if will be better to make it as a new function or just extend a already working function like the the Adds edges from a tile to neighboring tiles for multi-level grid . what do you think is the better approach for that?

thanks in advance

leo