hi
i am working on the movement part, and I am using the experimental part of the toolkit. I have some problem I hope you can help me with.
so at first i used the code as it is (in my project) and didn’t change it, but I get strange behavior as so:
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when I move my character to a ladder to climb he is doing everything as needed but when he gets to his final tile on top and stop, then he Disappear for a moment and then pop back into the grid (to the last tile) from above like he spawned there. any idea what could be the problem?
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in the animation of climbing the ladder there is a unclean transition (a liitle jump) from the climb loop to the climb end?
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I want to add special edges to all my fence so the character know he can jump over it. I do not want to place them as an actor( I have a lot of them) so I thought to make another trace for that but I don’t know if will be better to make it as a new function or just extend a already working function like the the Adds edges from a tile to neighboring tiles for multi-level grid . what do you think is the better approach for that?
thanks in advance
leo