[SUPPORT] Advanced Turn Based Tile Toolkit

Hey everyone, seems like Epic have rolled out a new review system for marketplace assets! Finally I can get notifications when people leave comments on the asset page. Comments have also been split into reviews and questions. I still prefer people to use this forum thread for questions, though, as it is still not possible to include screenshots etc. in the questions section.

The only downside to the new marketplace is that all previous comments on the toolkit have been hidden from view in a “View Legacy Comments” section. Currently it looks pretty sad :frowning:


I think it would be great if new interested developers had at least a few reviews to read through while considering a purchase. If any of you following this thread have previously made a “legacy comment” that can easily be copied in as a review, or if you want to write a new one that would be appreciated. No pressure, of course, but for those of you in the mood for reviewing I thought I’d let you know about the new review tab :slight_smile:

In other news I’ve played around with creating a hybrid Real Time Third Person/Turn Based Strategy mode. I’ll probably include this in the Experiemntal folder for the next update. I got inspired by 's project and wanted to see what I could cook up. Still a ways to go, but what I’ve got is already pretty fun, I think. Take a look!


@Locoweed: Now that I’m back I’ve tried to replicate the issue you were reporting with the turn not ending if the final unit is AI controlled and has remaining action points. The way I tested it was to duplicate the JungleRaid map, use a single Player unit and and enemy AI controlled unit. I set bUseEndsTurn of BP_AbilityLaser to false and increased Current and Max Action Points to 4. I reduced the health of the player so he could be killed by a single shot. The Enemy Faction Wins message shows up correctly when I test it out like this. If you’re still seeing the end game issue in the latest version of the toolkit, could you give me the exact repro steps to reproduce the issue in a fresh project?