[SUPPORT] Advanced Turn Based Tile Toolkit

Hey, hope everything is well :slight_smile:

I’ve been working with the toolkit on a full time basis and been really enjoying it. Have been trying to get all the easier tasks for my project done this week while you were away.

If you’re back, I would love to revisit the two questions you said wished you were home for.

  1. Attackable objects on the corners of square tiles. In my case, these objects only need to be attacked when a Unit is within the 4 adjacent squares that the corner object resides on. So we might be able to use collision to our advantage somehow. However, I will need to have the objects belong to the factions (Player, Enemy, Faction 3) both for the aura effects i mentioned on their 4 adjacent squares and because any object that doesn’t belong to your faction will need to block pathfinding for movement and abilities (in this regard, I’m happy to have my Units only be able to move 1 square at a time if that makes everything significantly easier).

  2. Selecting multiple Units to be able to attack together/add their damage together for a single attack. This is also a case where range isn’t an issue, the Units only need to be able to attack adjacent enemies and adjacent corner objects.

Anyways, i’m more than happy to spend a lot of time trying to get it right, looking forward to continuing to work on it :slight_smile: