Anyhow, after a week of debugging, this is where I found to set the AI Unit’s Action Points to zero when the game was over and the Unit still had Action Points left.
It’s in BP_Unit - Select Actor
Add the code with yellow edges.
Anyhow, after a week of debugging, this is where I found to set the AI Unit’s Action Points to zero when the game was over and the Unit still had Action Points left.
It’s in BP_Unit - Select Actor
Add the code with yellow edges.