So I’ve been using the toolkit for a few days and doing my best to keep up.
There are a couple of tasks that I want to accomplish but have been struggling with.
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I’m hoping to add objects on certain corners of the square grid, i.e. at the point in between 4 square tiles. that are able to be attacked but don’t have any movement or attacking of their own. I could do this by offsetting the locations of things like units by 100x100, but then they will still be occupying a square tile that another unit may need to occupy later. I need them to be recognized as being on the corners, so I can click on them as opposed to an object on a square adjacent to them. Some of them will also end up needing to have functionality such as increasing the damage or reducing the health of units in the 4 squares adjacent to them (depending on faction).
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Relatedly, I’m hoping to have a level system where a unit levels up (and stores its new level) after successfully killing something, be it enemy units or the above mentioned corner objects. I’m hoping to have this level up increase both its health and damage values by a fixed integer amount each time it gets a kill.