[SUPPORT] Advanced Turn Based Tile Toolkit

Thank you so much, . I’m getting a better grasp of this. I have a couple followup questions, though. The point that I’m supposed to pass in the NumberOfAttacks variable, is that in the Animate Ability message attached to the Event Animate Unit? I’m not seeing a AnimateAction or ExecuteAbility function here. I’m sorry if I should be able to figure this out on my own, I’m very new to this.
And the place I’m supposed to get that variable from, is that the Animate Ability Event in the animation blueprint? I assume so as that’s where the attack is set up, and I was able to attach sounds to the attacks (and taking damage and dying) through there, but I’m not sure how to get the variable I need pulled in. I tried it there before and it didn’t work, but maybe I was doing it wrong?

Sorry. I’m making a single player game and this feels like it was set up to incorporate a lot more than what I’m doing, and I’m getting lost. Not that it’s a bad toolkit! I’m just dumb.

Also, hope you’re enjoying your vacation! Thank you for everything you do.