[SUPPORT] Advanced Turn Based Tile Toolkit

Hi Krut. I just asked you on the Youtube Channel about the chess movement in your grid. I saw you have the diamond shape and square shape. How can I create the cross, linear, diagonal, L shape movement pattern with your toolkit? I really need you to explain step by step because I am a new student with basic blueprint knowledge.

Firstly, I checked your tutorial steps on the youtube, I didn’t find the GridEdges TMap you mentioned.

https://forums.unrealengine.com/filedata/fetch?filedataid=170644&type=thumb

I found some script link to my chess game like the direction of the edges. I just make the array from enum direction and choose the direction to make the cross shape. How can I add it in your toolkit? Do you need to create the new construct script base on your direction edges with four cardinal directions like cross shape?

https://forums.unrealengine.com/filedata/fetch?filedataid=170640&type=thumb

https://forums.unrealengine.com/filedata/fetch?filedataid=170639&type=thumb

Do you need to add function like you create the diamond shape in GetIndexInRange Script?

https://forums.unrealengine.com/filedata/fetch?filedataid=170643&type=thumb

Moving on this step, How I find reachable tiles by starting at a particular tile and add the neighboring tiles for a specified number of movement points? you can explain clearly this part. I do not get this step clearly.

The final step, What can we work with ChooseAndRunPathfindingSearchStep function?

https://forums.unrealengine.com/filedata/fetch?filedataid=170642&type=thumb

https://forums.unrealengine.com/filedata/fetch?filedataid=170641&type=thumb

Thanks.