We changed game design to not involve more than one combat per level for now as we’re working under heavy time pressure - will look into that later on. Yeah we broke something with the hover code, trying to find out via breakpoints.
One more questions about abilities: we implemented a weapon switch functionality which changes the abilites in the unit’s ability array - it works game play wise but the icon in the ability bar is not updated accordingly, some hints on how to achieve that?