[SUPPORT] Advanced Turn Based Tile Toolkit

hi

Thanks so much for the detailed explanation …

all my testing is done in the standalone mode or in a packaged developer build

It is important for me to emphasize that I am really happy with optimization of the toolkit as it is, its perfectly fine. On a reasonable computer everything ran wonderfully. The reasons I wanted to make the changes and use loop per tick are:

  1. I deliberately tested my project (at least what I have done so far) on a much weaker computer than mine ( intel core 2 duo e4700 2.6 GHz ), just wanted to test the limit of the hardware people can use.It’s important to note that on this processor too, everything ran quite smoothly except for a little bit of delay when the run pathfinding was running (I also have a range of 14 tiles).

  2. The second reason is because my tiles are smaller and have quite large maps and I get into the problem of max loop iteration count. on the weaker computer the problem is of course more serious.

The solution to the problem is easy (changing the number of the loop iretation in the project settings ) But I do not feel so confident that the values there are so high (they put this limitation to avoid potential problems)… Apparently I’m just too strict but I still wanted to see if I could solve both of those things. I will try what you have suggested.

again if there is one thing I learned during this testing is that blueprint and your toolkit can handle this type of game very well (Contrary to what many people think or claim )

cheers

leo