[SUPPORT] Advanced Turn Based Tile Toolkit

Good day Knutt,
i have several question that i mention in Epic Games, but u deliver me to this forum.

  1. actualy i neet to change the win condition trigger
  2. as i speak before there is a condition where 2 player fight (automatically by AI) the game stop without any of unit dies
  3. I need to add physical damage, magical damage, pure damage and poison damage or ability based input variable, i already added all of it but physical damage since the original name was ‘damage’ so how can we add variable property and insert it into config menu
  4. Poison damage and regeneration will dealt in every cycle (ot every turn) how we put this variable into the blueprint?
  5. Last but not least, one day i need to setup all unit before the board begin, like menu or so on, do you have any blueprint to do so?