Yeah, much like you said it’s exactly the faction-based type that lets you switch units. My vote for default goes to that obviously. And like some others have been posting, in my case I’m also looking into switching from the turn-based, grid movement to real-time 3rd person controls once combat is over; though it is understandable if you wont go that specific into these presets.
I haven’t been dabbling much into ATBTT lately cause I’ve been learning Blender to overhaul my 3d modeling pipeline, jumping from Max&Maya. Looking forward to seeing the results of this refactoring you speak of! You will hear more from this fopdoodle as soon as Blender releases me ![]()