[SUPPORT] Advanced Turn Based Tile Toolkit

No worries :slight_smile: For huge maps you can increase the loop limit in Unreal Engine in project settings -> General Settings -> Maximum Loop Iteration Count. If you’re uncomfortable with having the loop limit very high during runtime when it is only needed at startup you’ll need to do a bit more work. I don’t think you can reduce the loop limit through blueprints, but I assume this should be simple to do in C++. For a pure blueprint solution you would have to split the grid setup stuff over multiple ticks. I have some custom macros for doing this, but it will still require work.