Ok @ thanks for your help. So far we’ve managed to get the switch working. When ending turnbased combat we remove all BP_Units from grid, when starting combat again we place them on the grid with the specific GridManager functions. But somehow the tiles of the previous position of the character who moves in realtime remain unreachable after continuing the turnbased combat. We couldn’t figure out what’s going on here - is there a method to clear the tilemap or something like that?
https://s3.gifyu.com/images/holesInTileMap.gif