[SUPPORT] Advanced Turn Based Tile Toolkit

Hello,

I’ve been using your ATBT plugin for couple weeks now and I have to say that I really like it so far :). I was planning on adding buffs/effects that would last X amount of turns and was hoping that maybe the MindControl ability in advanced examples would put some light on this topic. However after debugging the blueprint I’m stuck at this point:

Could you explain where this “special” action is implemented and where does the “AI controlled” switch happen? Also what are your thoughts on buffs/effects that would last couple turns? I was planning on adding an ends_at:integer field to specific ability and then a notify/dispatcher from TurnManager to notify when the whole turn ends and run my update code then (on specific abilities). Would be nice to hear some feedback from you on this topic :slight_smile: