[SUPPORT] Advanced Turn Based Tile Toolkit

We make a topdown game with movement in realtime and turnbased combat using ATBTT. Currently I’m trying to achieve a seamless transition from the realtime world exploration to a fight situation.
I figured out there is the free roam mode but it seems like it only partially suits our case.
Using only Blueprints I couldn’t find a good way to switch between gamemodes, player controllers, states etc without loading another map - therefore I tried instancing the gridmanager and all components required for ATBTT whenever there is a fighting situation which resulted in chaos when starting a second fight.

What would be the best approach on switching between those two modes without loading another level?

EDIT: Ok I found Leo’s way to achieve the two seperate modes [SUPPORT] Advanced Turn Based Tile Toolkit - Marketplace - Epic Developer Community Forums
Now trying to implement it that way