[SUPPORT] Advanced Turn Based Tile Toolkit

Thanks for your reply, I am reconsidering level steaming, I am testing a hex map with a 400x400 grid with 150 units(all static meshes) and 2 factions using imposters and not seeing any problems. I am gonna try increasing grid size, units and factions this weekend.

Here is link to vid and plugin:

https://forums.unrealengine.com/development-discussion/content-creation/1622922-hlod-w-impostor-cheaper-better-looking-lod-system-used-in-fortnite

Link for 4.22 fix :

https://forums.unrealengine.com/development-discussion/rendering/1606958-4-22-mesh-drawing-pipline-breaks-imposter-materials

There is a problem when scaling the static mesh, the imposter is not scaling properly, Checking into this, hopefully there is a fix soon !.

Found that very interesting, giving me lots of ideas…