[SUPPORT] Advanced Turn Based Tile Toolkit

It is a bit difficult to estimate, and depends a bit what you mean by major update. The next planned update is the one that includes a system for inserting actions into the ongoing action queue. This could potentially be done in a week or in two months. It depends on how thoroughly I’ll need to modify the turn order code to get a satisfactory solution for units dying during their own turn. I guess my rough estimate is three weeks, but it is a pretty wild guess. This update will in any case be quite small compared to my major revisions, and I imagine it should be possible to just implement just the relevant changes.

Ok, glad to hear that was the reason. I agree that it is not ideal to have variable name conflicts like this. I’ve had it on my list of things to fix for a while, but other things have taken priority.

I think this sounds like a very reasonable approach. The solution that might come to mind immediately is to include the code in the TakeDamage event, but it would be unnecessarily called several times, and you’d have to pass over a lot of relevant information. Having the ability call an interface event on the unit as part of the execution seems like a flexible and clean way to solve it.