[SUPPORT] Advanced Turn Based Tile Toolkit

Hey, thanks. Worked like a charm.

https://i.imgur.com/fEst546.png

https://i.imgur.com/qpCP9lj.png

Got these errors from the compiler after loading the next level, though. Are these because the Title Screen level that utilizes the widget does not have GridManager stuff in it? If so, is there any way or reason to clear and/or suppress these errors? They don’t seem to have any effect on the actual gameplay (my first level loads fine) when I test the game itself.

A few other quick questions I have on my mind, too:

  1. How can I modify the camera to act more like a Fire Emblem game’s camera? (As in “fixed camera, 100% overhead view, etc.”).
    I noticed that there is a blueprint called “BP_CameraControls”, but I’m not entirely sure how this interacts with the game and am a bit apprehensive to fiddle with it.
    (I guess it would look somewhat similar to how Hydra’s Lair’s camera looks, but more zoomed out)

    EDIT: Never mind, found out you can easily do this by modifying BP_GridCamera’s position in the blueprint editor and then changing the arm length. Then you can even move bool config values around to remove rotation and zoom.

  2. How do I turn off unit rotation? It’s kind of weird seeing my sprites turning upside down and then head-moonwalking towards an enemy lol.
    EDIT: I watched 's “Action System 2/3” Tutorial video and figured out the location of the unit rotation, of which I quickly snapped off and it works as I hoped it would.

  3. Is it difficult to change the color or aesthetic appearance of the health bars? If not, where should I look to do that?

Should be all for now. Thanks for the help earlier.


EDIT: I have a feeling that a lot of my problems stems from the fact that I have a pretty good idea of how to accomplish something but I have no idea where things are located. I’ve seen a few videos from your Tutorial Series on YouTube and I noticed a Blueprints explanation video that was 2 hours and 40 minutes long. However, I also noticed that later on in the playlist there’s a video that says you overhauled the Blueprints’ organization in an update after your Blueprints video. Would it still be relevant to watch the Blueprints video, or would I just be better off watching videos from the tutorial past the update video? Or should I do both here?

Thanks again for the response.