[SUPPORT] Advanced Turn Based Tile Toolkit

Hey ,

Thanks again for everything you do!

I took your advice on putting InteractWithObjects in the SimulateMove function so I can have a character take damage when running across tiles. But, it seems the unit takes all the damage at the end. Is there anyway I can make the unit lose damage as its walking across the tiles?

Here’s a video to show you what its doing:

Thanks!