[SUPPORT] Advanced Turn Based Tile Toolkit

good day,

can I get tips/advice on making 2 units move at the same time(or almost at the same time) different paths, different locations.

ive tried using the functions but if i issue a pathfinding/move instruction on one unit… and then issue another unit movement, the “old path” is ignored, and both units end up in the “end point” of the 2nd pathfinding. How would I approach “modifying” the toolkit to allow 2 simultaneous units to move at different paths in just 1 turn. ? Im trying to setup a “cinematic” thing, where units move (pre set locations) … and it would look strange if they move one after another… Like for example i want to move 2 guards(units) like a “parade”

im using the old toolkit (for unreal engine 4.18)

thank you… im just looking for advice on how i would approach it. as Im at a loss (i tried getting local copies of the :Can Move to array", path index array, unit path spline etc… in the hopes of having each unit have their own variables, and not getting overwriten by another call to the “pathfinding” function in the grid manager