Thank you for the fast response . It is my pleasure to put more of my free time in this when you’ve worked so hard in building this intricate system of logic. I will edit my previous post with the corrected info after you answer this one and I get some sleep. Feel free to link to it too.
This makes so much sense! That is very thoughtful of you.
1-Continuing with this example, if the unit stepped over an explosive, the explosion animation of this new action should probably be Queued with the Immediate Action boolean turned On, right? be queued normally and then have the Move Action be Queued with the Custom Index so that it animates before it. If the explosion’s Immediate Action boolean was true, it would play way before the unit moved. Maybe it should have the With Previous boolean set to True though? Now I’m wondering how to sync those two actions correctly haha, I think I know what the next challenge will be…
If I understand this correctly, continuing with the explosion example, normally the chain of events would be this: Simulate Move>Unit Reference steps over Explosive>Explosion Animation is Queued>Simulate Move ends>Move Animation is Queued. And because we do not want our explosion to set off before our unit animates its move, we Queue the Move Action with the Custom Index so that it activates first.
2-I have to ask though, what exactly prevents the Explosion Action from just activating? I can only think of using the Delay parameter, but that would be its own can of worms when considering dynamic distances I’d think…Even if the Move is set at a Custom Index before the explosion occurs, this is Queued way after the explosion Queue Action macro was called!
If possible I’d love to see a new vid on doing the same teleporter but “the correct way” (:
3-Speaking of bad practices, could the way Teleport Event was implemented be considered as such? AFAIK it is being executed every time a unit ends a movement. Even if it doesn’t get past the first check, is this not inconvenient, or does Blueprint’s speed make this matter irrelevant?