[SUPPORT] Advanced Turn Based Tile Toolkit

Hiya ,

This might be in forum somewhere, but what do I need to set on the AI controlled units that makes every action finish before moving to next? When the AI is controlling units they attack while moving instead of attacking after move finishes, other AI units start moving before the current AI units have finished moving, etc. In my turn-based game I want every AI action complete before next starts. Unless I broke how the AI works somehow, which is possible. Maybe withPrevious, InstantDeactivate, or Immediate set somewhere in AI code?
Thanks, Loco