Hi .
I apologize for the translation, because my knowledge of English is too small.
I really liked your toolkit, it is multifunctional and contains many ready-made mechanics. That’s just to understand them quite difficult, it would be great to see in the toolbox comments for what this or that function or variable is responsible. But with this you can still understand by trial and error, but to add something your own turns into beating against the wall, only you overcome one another appears.
I had difficulties with the creation and destruction of objects during the game.
- When BP_GA_Platform_Tiled is spawned, a grid on it refuses to appear. It is clear that the grid is projected at the beginning of the game, but how to add if the game is already underway.
- When destroying the BP_CoverSystem object continues to work, the question arises how to remove this object from the system.
- How to make BP_CoverSystem work with a destructible mesh, he refuses to see it.
- How to make large units, how to increase it is understandable, we increase the value of “size” in attributes, but he refuses to move.
These questions caused difficulties, since I could not find information on them.