[SUPPORT] Advanced Turn Based Tile Toolkit

Hi , great asset!
I’ve been reading the BP graphs, and am going to watch the tutorial vidoes. Here’s what I’m trying to figure out, and hopefully you can give some suggestions about it:

I want to use Marketplace Epic assets (more specifically, paragon & infinity blade assets) to build a level where building blocks are basically natural and high-fidellity, but heroes walk in map using tiles instead of nav mesh. There are rocks & trees & lava where heroes can’t walk through, and there are flat places where heroes walk fast. Think of a super tiny Dota or LoL map.
So around this there are:

  • How to combine the realistic assets with grid system? Like, use grid as base, and make a giant rock into a BP which takes 3*3 hex tiles? Or, just make the whole level, and use some tool to automatically generate tiles that fit the terrain? If latter, where in this project should I check out?
  • How to make it more natural? Since you’ve been making a X-com like game, maybe you have lots of experience about it. Hopefully you can teach us one thing or two.
  • What is the recommended way of using paragon characters with ATBTT? I see there is a series of videos talking about humanoid characters reparenting to Unit. According to my specific goal, are there any suggestions?

Have a great day, and thanks in advance!