[SUPPORT] Advanced Turn Based Tile Toolkit

Best of luck!

So you’re trying to access the AP cost of a specific ability from within BP_AbilitySystem? You should be able to find it either in the defaults of the approriate item in the Abilities array or specific ability in the AbilityRefs array.

There are some known issues with unit spawning that will be fixed in the next update. Here is the updated HandleUnitSpawning function in BP_Unit. I’ve tested out spawning AI units now, both using just the default ability and the ability system and it seems to work on my end (with this modified function). I used some very basic debug unit spawning here, like so:


Let me know if chaning the function works for your setup. If not, could you paste some screenshots of your unit spawning code and tell me what error you are seeing? How do you know that the problem is caused by the ability not being spawned?

Spawning units is one of those questions that keeps coming up, so I agree I should add some support for this. It might be better to add an example map over a tutorial video, though. I’ll put it high on my list.