Hello everyone,
First of all, thanks for this awesome toolkit. I’ve bought it a few weeks ago and now proceed to use it.
For this moment I have a problem with spawning AI units during gameplay. I have two types of AI-controlled units: 1) Enemy (“E”) units move in random direction every turn (this is their default ability) and 2) Spawner (“S”) spawns several “E”-units randomly over the grid every turn and puts them at the end of “Enemy” faction in initiative order. The order of the initiative is described below:
- Player takes his turn and moves in selected direction;
- The Spawner spawns several additional Enemies and puts them at the end of “Enemy” faction in initiative order;
- All non-additional Enemies take their turns and move in random direction without delay between them. Then all additional Enemies become non-additional.
The problem is that spawned units have no default ability though it is clearly set up in “E”-unit attributes.
If it won’t bother you, could you write a short tutorial about spawning units during gameplay? It would help a lot.
Thanks again! (and sorry for my broken English)