[SUPPORT] Advanced Turn Based Tile Toolkit

Hello everyone,

First of all, thanks for this awesome toolkit. I’ve bought it a few weeks ago and now proceed to use it.

For this moment I have a problem with spawning AI units during gameplay. I have two types of AI-controlled units: 1) Enemy (“E”) units move in random direction every turn (this is their default ability) and 2) Spawner (“S”) spawns several “E”-units randomly over the grid every turn and puts them at the end of “Enemy” faction in initiative order. The order of the initiative is described below:

  1. Player takes his turn and moves in selected direction;
  2. The Spawner spawns several additional Enemies and puts them at the end of “Enemy” faction in initiative order;
  3. All non-additional Enemies take their turns and move in random direction without delay between them. Then all additional Enemies become non-additional.

The problem is that spawned units have no default ability though it is clearly set up in “E”-unit attributes.

If it won’t bother you, could you write a short tutorial about spawning units during gameplay? It would help a lot.

Thanks again! (and sorry for my broken English)