Hello!
Me and my friend are developing a small turn based strategy game for our college project(with hopes to turn it into a fully fledged game afterwards) and this tool kit has been so much help!
We are currently working on the abilities for our different characters attacks.
For each attack we are using the laser ability as a base in order to easily implement hit chances etc.
We have come across a problem however, we are wanting to do an AP Cost check within the ability system blueprint however, we are unsure how to relay the AP Cost back to the ability system as we can’t find a variable for it. We are wondering how we would do this or if there is another way to implement it?